Call of Duty 4: Readme file
From DaevsWiki
Readme files you include to your map should contain an installation guide, a short description of your map and the name of the author (you ;-)) with it's contact details (optional).
You can use the following readme file as an example, it's what I used for mp_aosta_valley:
I hereby present you my first releasable map for Call of Duty 4! :-) It's an Italian village located on a hill. The height differences between buildings from one side of the map to the other is almost 2 buildings in height. The buildings are very close to each other, giving you some nice close combat with quick movements. I tried to make things as pretty as possible, and add loads of rubbish and decoration. All gametypes are included: FFA, TDM, DOM, CTF, HQ, SD, SAB. The thing that misses is a helicopter, but I will include that in the next version (could not get it to work). The map also has underground tunnels, and an underground chamber...ooh how secret xD I hope you enjoy the map, please let me know if you have any possible improvement or found any sort of bug. You can reach me at http://forum.daevius.com or at http://www.daevius.com/contact Thank you! Also, if you really enjoy this map, let me know! It encourages me highly and I might play a game on your (busy) servers to see how the map goes ;-) -------------------------------------------------------------------------- Installation: Extract the zip onto your CoD4 directory, except this readme and the screenshot. The mp_aosta_valley.ff, mp_aosta_valley_load.ff and mp_aosta_valley.iwd should all three be in the [root]/usermaps/mp_aosta_valley/ directory! Be sure to run a mod (it doesn't care which mod), preferably customMaps. -------------------------------------------------------------------------- Author: Daevius Site: http://www.daevius.com Contact: http://www.daevius.com/contact Forum: http://forum.daevius.com Special thanks go to Tally for helping me with various problems, http://forums.raidersmerciless.com is absolutly the best CoD4 forum!
